Can be increased by equipping items or investing points in Dual Wielding ability. Any number past 100% will subtract from an enemy's chance to dodge.ĭodging determines the ability to evade attacks.
For example, if a weapon states 180% Critical Damage, a normal hit that does 10 damage will now do 18.ĭamage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% ) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 x Misc Bonus% )Īccuracy determines the chance to hit an enemy.
Each weapon has a base critical chance which is further modified by Wits and any additional increases found on equipment.Ī critical damage multiplier is the amount of extra damage the attack will do. The chance a character has of dealing extra damage. The damage a character inflicts when successfully hitting an enemy or an item with their equipped weapon or while unarmed. They can be affected by skills, stances, statuses, gear, abilities, and talents. These statistics are determined by your character’s base statistics. More powerful skills require more memory slots and source points.Īffects your Critical Chance, Initiative, and ability to detect traps and find hidden treasures. Most skills only require a single memory slot. Also a prerequisite for higher-grade Shields.ĭetermines how many Skills can be memorized at any one time. Also a prerequisite for Magical armors.ĭetermines the amount of Vitality the character has. Increases damage dealt with intelligence-based weapons and skills.
Increases damage dealt with finesse-based weapons and skills, and certain amounts of it are necessary for higher grade Leather armors that have balanced defenses. This is also a prerequisite for Heavy armors that focus more on physical armor than magical armor. Increases the damage dealt with strength-based weapons and skills, as well as the carry weight and the ability to move heavier objects.